Having made some rough animations and 3D sketches, I realised that my character was coming across very stiff and lacking personality. In order to fix this I went back and redesigned the character, this time planning heavily before animating.
This allowed me to remove the weird floating hands and instead have the sword be controlled telekinetically. Not only did this create a unique fighting style, but gave her a stronger personality and potential backstory. I also decided to keep the portal idea but use it more effectively for the heavy attack and taunt animations.
I developed this 'splash art' in order to have a stronger sense of my characters personality, I think this translated well into the animated designs.
Upon redesigning my character I realised that in order to fit the movements and overall theme of my character, she had to be small and nimble

Rough Pass 'Taunt' Animation

Final 'Taunt' Animation

Idle Animation

Movement animation

Combo Attack Animation

I was very pleased with how this combo attack came out, the movement felt fluid and controlled. Also since the player will be triggering these attacks, it should feel like they are controlling the sword though Omen. 
Having created all frames of the animation, my character was ready to be exported into unity and built into the SXVA collaborative game. 

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